The admissions process for any university will always end the same way, with either a rejection or acceptance letter. In SFU’s case, getting to that point is the easy part. Everything you need is outlined on their website and pending that you have the correct documentation, your application should go through. Based on your high school GPA, you should have a pretty good idea if you’ll get into your department of choice. If not, you will always have the opportunity to transfer faculties once you’re a registered student. It’s really not a big deal and most students will switch minors/majors at some point in their university careers.
Aside from the process of applying, there’s something to be said about the admission requirements for the School of Interactive Arts. Whereas most faculties can use GPAs to determine how well a student will be likely to succeed, SIAT should probably not rely on the same methods. In creative environments, it’s important to work with exceptional people. To be amongst peers that challenge you to become better at your craft, that introduce you to new points of views or to even compete with. That’s why most respectable creative institutions use portfolios as a major prerequisite for accepting students. Emily Carr does this, OCAD does this, Hyper Island does this; SFU's School of Interactive Arts does not.
How this will affect your education is really up to you. There will always be plenty of talented students in the program and if you’re able to build a network of these individuals to work with, your projects shouldn't suffer. The majority of all final projects will be team-based, and having a team-dynamic that you’re prepared for will save you major headaches late in the term.

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