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  • B
  • Admission Process
    B+
  • Tuition & Finances
    B-
  • Curriculum
    B-
  • Faculty & Administration
    C+
  • Equipment & Facilities
    A-
  • Career Preparation
    A-
  • Social Life
    A
7 helpfuls
  • Settling for a University Degree
  • Settling for a University Degree
  • Settling for a University Degree

Settling for a University Degree

  1. Admission Process

    The admissions process for any university will always end the same way, with either a rejection or acceptance letter. In SFU’s case, getting to that point is the easy part. Everything you need is outlined on their website and pending that you have the correct documentation, your application should go through. Based on your high school GPA, you should have a pretty good idea if you’ll get into your department of choice. If not, you will always have the opportunity to transfer faculties once you’re a registered student. It’s really not a big deal and most students will switch minors/majors at some point in their university careers.

    Aside from the process of applying, there’s something to be said about the admission requirements for the School of Interactive Arts. Whereas most faculties can use GPAs to determine how well a student will be likely to succeed, SIAT should probably not rely on the same methods. In creative environments, it’s important to work with exceptional people. To be amongst peers that challenge you to become better at your craft, that introduce you to new points of views or to even compete with. That’s why most respectable creative institutions use portfolios as a major prerequisite for accepting students. Emily Carr does this, OCAD does this, Hyper Island does this; SFU's School of Interactive Arts does not.

    How this will affect your education is really up to you. There will always be plenty of talented students in the program and if you’re able to build a network of these individuals to work with, your projects shouldn't suffer. The majority of all final projects will be team-based, and having a team-dynamic that you’re prepared for will save you major headaches late in the term.

    B+
  2. Tuition & Finances

    University is expensive and SFU isn’t any different.

    A single credit at SFU currently costs $160, approximately totaling $20,000 for the degree alone. This doesn’t include any supplementary fees for U-Passes, student health plans, books, or materials. If you take a look at SFU’s projected costs for domestic students (without housing fees included), they estimate a degree will realistically cost closer to $36,000.

    Even with such an enormous price tag, it’s sad to say that at some point in time you’ll just stop caring about tuition fees. You’ll eventually accept the fact that each semester it’ll be due and you’ll pay it. During my time there, tuition consistently increased every year and still SFU posted record enrollment numbers. Once you’re set on finishing your degree, there’s little you can do to curb expenses other than trying to finish as efficiently as possible.

    A word of advice: try your hardest to refrain from getting a student loan if you can. It's entirely possible to work during your summer semesters or when courses you need aren't offered. It's a tragedy to see young students take out enormous student loans, not knowing the financial burdens that await them in the future.

    B-
  3. Curriculum

    The first thing to know about SIAT is that the majority of classes are predominantly theoretical in nature. The amount of time spent on documentation is completely disproportionate to the amount of time spent on actually creating projects that are well made and complete. There were of course a few exceptions, but this theme carried through from IAT 100 to the final undergraduate project, Capstone.

    In terms of structure, SIAT is divided into 3 distinct streams: design, media arts, and informatics. More information about these programs can be found on their respective websites, but you should know that Design is probably the only stream that has a somewhat focused direction.

    The Media Arts stream is really a mishmash of technologies and mediums with little focus on any particular industry. It provides a very generalized education only skimming the surface of most digital mediums. Animation, film, and game design for example only have 2-3 courses dedicated to each of them, with few 400 level courses teaching an advanced set of skills.

    This doesn’t mean that the courses themselves do not teach enough. You will become a jack-of-all trades, but it’s just my opinion that learning any of these skills well requires much more education than 2 courses spread throughout your university career. You really do need to put in your 10,000 hours and if you’re consistently jumping in-between unrelated projects, you won’t have the time to develop these competencies.

    What this means is that if you’re interested in any particular industry, you really need to develop those in-demand skills on your own time. Any chance that you get, incorporate this focus into your school projects and graduate with a portfolio that demonstrates your capability in these areas. The curriculum that SIAT teaches will provide a great foundation to build upon, but it's really your responsibility to make something more of it. This is an understanding that I've come to realize studying at SIAT. At the end of the day, your education is your own.

    B-
  4. Faculty & Administration

    Every teacher at SIAT has the qualifications to teach, but many lack teaching ability. Some of the inspiring teachers that I started out with have now moved on to bigger and better things. Ron Wakkary, who really preached good design became an associate dean of FCAT and I’ve rarely seen him around campus, let alone teach. One of my favorites, Jim Bizzocchi is now the MDM Program Director at the Centre for Digital Media. Russel Taylor, a professor who really defined the design stream is no longer teaching some of the core lower-level design courses. All of this means one thing: you'll likely be educated by mediocre professors.

    SIAT also isn't immune to the same problems that plague any other university and it probably doesn’t help that it's a relatively new program. In fact, the program wasn't even an SFU initiative. Rather they bought out what was then TechBC and transformed it into the SIAT of today. With the program still in its infancy, there are still some administrative problems, the most important of which deal with class availability. As there is always a huge influx of new students every semester, you will not receive all the classes you want as they become filled relatively quickly. For some semesters, fundamental classes are not even offered because of faculty scheduling. Just like any university degree, it takes a LONG time, and these kinds of administrative issues will not help you graduate any faster.

    C+
  5. Equipment & Facilities

    The equipment and facilities that SIAT has to offer is quite impressive and is one of the benefits of going to a university that is substantially funded. Both campuses are open 24 hours and have several PC and Mac labs located throughout the school. The library offers an extensive media collection dedicated to animation, film, and design. They also rent out equipment reserved just for SIAT students.

    There are a few caveats with the list above. Studios and labs are consistently booked or filled to maximum capacity; the same goes for team meeting rooms. Library equipment rentals are often restricted to single course and can only be rented by registered students.

    Still, it’s entirely possible to make do and finish your assignments while leaving plenty of room for your own personal projects.

    A-
  6. Career Preparation

    As with every student, my biggest concern was always if I would be able to find a job in the industry; to see if I could take the relevancy of my courses and apply it in real life. CO-OP will give you this opportunity even before you graduate.

    The general lack of career preparation courses and workshops for SIAT is abysmal but can all be made up for by joining the Co-operative Education program. It is essentially a work term that can count towards your degree. They help students prepare resumes, hold interview workshops, and list jobs in their directory board for students to apply. The majority of successful students at SIAT have joined CO-OP at some point in their educational careers, padding their resumes with interesting positions at RIM, SAP, and other major companies. These positions not only give students the opportunity to make descent money, but more importantly they gain industry-related work experience.

    Ironically, I’ve benefitted from CO-OP more than most students and have yet to join the program. In 2007 and 2009, they held video contests to promote their services. I won both times and was awarded a MacBook Pro and tickets to the Olympic Opening Ceremonies in the process. In doing so, I thought the only respectable course of action was to sign-up. I uploaded my portfolio to their database and began taking the necessary steps to apply for CO-OP. Before I had even finished the process, I received a call from FutureShop, Canada’s largest e-commerce site to work with their web design/development team. As it turned out, CO-OP had sent my portfolio directly to them. I was subsequently interviewed and hired. All of this, without even asking for it.

    On a side note, there are plenty of university related jobs on campus. TAs, lab technicians, and librarians are constantly needed throughout the semesters. It’d be an easy way to keep a part-time job, stay on campus, and get access to equipment that you might need.

    For those who have an entrepreneurial itch (many in SIAT do), a new initiative at SFU called Venture Connection connects students with business mentors to help convert their ideas into business plans. Art School Reviews is currently a member of Venture Connections in the concept phase and their guidance has been an educational process in itself.

    A-
  7. Social Life

    The one thing that you’ll constantly hear about SFU is its lack of community. It’s true as both campuses (Burnaby and Surrey) are commuter schools. People come, take their courses, and then get the hell out.

    Still, the people at SIAT really defined my university experience and I'm glad to have met them all. From the all-nighters to the last-minute preparations, we hung in there together and pulled through. These are people that you’ll end up seeing pretty much everyday, so you're bound to make friends.

    Aside from that, the people that you encounter at SFU will eventually become part of your professional network, so take every opportunity to meet new people and showcase your talent. You never know who might need your help in the future.

    A
  8. The Bottom Line

    Was it worth it? That’s still debatable and it really depends on what happens within the next little while. I just recently graduated and have spent the time since working on the launch of Art School Reviews. I’m just now putting together my resume and portfolio and will soon see if my skills are in-demand.

    Regardless of the outcome, I do feel SFU provided a sufficient education to build a career from and deserve some credit for any success that I've had thus far. They gave me the opportunity to do what I love and that's all I really asked for; what happens next is up to me.

Report Card

  • B
  • Admission Process
    B+
  • Tuition & Finances
    B-
  • Curriculum
    B-
  • Faculty & Administration
    C+
  • Equipment & Facilities
    A-
  • Career Preparation
    A-
  • Social Life
    A

Weight Distribution

  • Admission Process
    5%
  • Tuition & Finances
    15%
  • Curriculum
    25%
  • Faculty & Administration
    20%
  • Equipment & Facilities
    15%
  • Career Preparation
    15%
  • Social Life
    5%

5 Comments

  1. Ben
    Ben (Guest)
    March 18th, 2012
    Reply

    Greetings Mike,

    First of all let me thank you for sharing your experiences here and helping so many eager students, including myself, to make the correct decisions for the next step in their studies.

    In my case unfortunately this would be my first step. Family pressure made me go for a career that doesn't appeal me at all, but now I'm focused on making a fresh start into what I have always wanted to study: Game Arts & Design.

    Since I don't have any academic background on this area whatsoever, and my main assets are a passionate heart and creative mind, I would greatly appreciate if you could help me figure out what would be the best choice for my studies. Do you think it's best to go for a shorter 1 or 2 years program on a private school, or should I do as you say here and "settle" for university degree?

    Thanks in advance!

    1. Michael Ngo
      Michael Ngo (Author)
      March 18th, 2012

      Hi Ben,

      Thanks for commenting on my review. I'm glad you've found it helpful and that it's given you some insight into what you think you should do moving forward.

      I have several pieces of advice for you, but be warned that I'm not a game design student and my opinions come only from observing what has transpired at SIAT and having friends in the game industry.

      Firstly, the statistics are working against you. As you may have noticed, we have maybe 2/3 courses on game design. You could include 3 courses in animation as well, but irregardless these classes will fall short in terms of providing you a solid foundation in Game Art and Design. They are very broad to say the least and are not taught by game designers, nor those who have worked in the game industry. This is the sobering reality and once again, I'll re-iterate that any stream other than Design will be lacking.

      Secondly, everybody I know that graduated from a public or private institution still had to work their way from the bottom. I find this true for any industry. Try to start in QA, network like crazy, showcase your talent, and try to make it from there. That's the only way that I've seen moderate success.

      Lastly, having "a passionate heart and creative mind" will only get you so far. Most game design students will be saying the exact same thing. You need to make things happen for yourself and doing the research you are doing now is a great start.

      I can't really recommend SIAT as a place to start as a game designer, but it does afford some opportunities to gather critical skills. One of the better things about SFU is that you can take courses in other faculties. Programming for instance will get you far in multiple industries. Some of the design courses will also give you a good start in aesthetics and functionality.

      As for attending a private institution, I can't make that decision for you. What I can say though is that the people that have made it really far in VFS, AI, etc. have come in with previous talent and technical skills and then built upon that to launch their careers. I'd recommend that you do the same by learning as much as you can outside of school right NOW.

      Good luck with your decision.

      Cheers,

      Mike

  2. Ben
    Ben (Guest)
    March 18th, 2012
    Reply

    Thanks for the advice Mike.

    I really was a bit skeptical about all the 1 or 2 year courses propaganda to go from zero to pro, and for good reason it seems.

    After what I found based on my research so far, and your advice, I'm starting to see that my best financial and academic bet would be to learn all that I can about fundamentals on my own (thank God for the internet!) and sign up for go for a 2 year Community College in Arts & Animation followed by a 1-2 year program in a Game Design program. Or something similar that can give me after maybe 4 years or hard work, the important knowledge and competitive skills I will need to make it into the industry.

    Once again thank you for the response and in name of all the interested, newbies, current students and graduates in Arts in Canada, I say thanks for you and your partner's work on this amazing website.

    Best of luck in your career.

    Ben

    1. Michael Ngo
      Michael Ngo (Author)
      March 18th, 2012

      Thank God for the internet indeed!

      On a side note, there was a recent SFU student who made his own game MiniMorphs outside of school and ended up getting an internship at Pokki. Anything is possible with the right attitude.

  3. James
    James (Guest)
    March 22nd, 2012
    Reply

    Thanks for your review Mike!

    I am in my senior year of high school and I was interested in going into something like web, interface, interactive design, etc. I was wondering what are the chances of getting a career with decent pay in this field after graduating from SIAT?

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